Swap the ads in your child's games for a quick bit of homework practice.
Learning Breaks puts a short spelling or maths break where a game would show an advert, using the words and sums your child is actually learning this week. Effort makes the break shorter, and it always ends.
How a learning break works
You set up the practice once. Games that work with Learning Breaks do the rest.
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You choose the practice
Type in this week's spelling words or times tables, or take a photo of the worksheet that came home, and the app turns it into practice.
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Your child plays
They play a game that works with Learning Breaks, exactly as they would anyway.
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A break instead of an ad
At a natural pause, where the game would show an advert, a learning break opens instead: a few quick questions.
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Back to the game
Trying hard finishes the break sooner. It always ends, even when answers are wrong, and the game carries on where it left off.
A short, friendly break, then straight back to play
- The break opens on top of the game, in Learning Breaks' own screen. The game never sees the questions or the answers.
- A few quick questions from their own practice: hear a word and spell it, or answer a maths question.
- Gentle help when they're stuck, with a button to hear the word again.
- Getting things wrong never traps them. Every break ends on time, and then the game carries on.
- Some games let children practise to earn a reward instead of watching a video for it. The reward comes only for finishing, and they can stop whenever they like.
What you control
Everything lives in the Grown-ups area of the app.
Assign homework
Choose exactly what's practised: spelling lists, times tables and other maths, or a worksheet you photograph.
Daily limits
Set how many "practise to earn" breaks each game can offer in a day. Past the limit, the game simply doesn't offer one.
Break activity
See every break a game asked for, and when one didn't happen, the reason why.
Report a game
If a game shows something unsuitable or asks for personal information, report it from the app. We review every report, and a game several families report for a serious reason is hidden from the list while we look.
For schools: teachers can also publish word lists to a class that children's phones join with a code. If that interests you, email support@learningbreaks.com.
Private by design, in plain words
Learning Breaks was built around what it doesn't collect.
- Children never have accounts. We never ask for a child's name, age or contact details.
- Answers are checked on the phone. What your child types or says is never sent to us. If your child joins a teacher's class, only results (which words and sums they practised and mastered) go to that teacher, under a made-up seat name.
- Games learn almost nothing. A game finds out that a break happened, and nothing about what was asked, what was answered, or who your child is.
- Worksheet photos are read, not kept. A photo is turned into practice and then thrown away. We don't store it.
- No third-party ads. Learning Breaks exists to replace them.
- Delete whenever you like, from the app or from our delete-my-data page.
Make a children's game that parents are glad their kids play
Show a learning break where you'd show an interstitial, and keep your ad as the fallback when there's no break. Developers earn a share of revenue from the breaks their games serve.
Coming soon to Google Play
Learning Breaks for Android is nearly ready, along with the first game that works with it: a fishing game our team is building. It isn't on Google Play yet.