Swap the ads in your child's games for a quick bit of homework practice.
Learning Breaks puts a short spelling or math break where a game would show an ad, using the spelling words and math your child is actually learning this week. Effort makes the break shorter, and it always ends.
How a learning break works
You set up the practice once. Games that work with Learning Breaks do the rest.
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You choose the practice
Pick spelling words or times tables in the app, or set homework on this website from a photo of the worksheet that came home. The app pulls it in.
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Your child plays
They play a game that works with Learning Breaks, exactly as they would anyway.
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A break instead of an ad
At a natural pause, where the game would show an ad, a learning break opens instead: a few quick questions.
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Back to the game
Trying hard finishes the break sooner. It always ends, even when answers are wrong, and the game carries on where it left off.
A short, friendly break, then straight back to play
- The break opens on top of the game, in Learning Breaks' own screen. The game never sees the questions or the answers.
- A few quick questions from their own practice: hear a word and spell it, or answer a math question.
- Gentle help when they're stuck, with a button to hear the word again.
- Getting things wrong never traps them. Every break ends on time, and then the game carries on.
- Some games let children practice to earn a reward instead of watching a video for it. The reward comes only for finishing, and they can stop whenever they like.
What you control
On this website, for each child.
Assign homework
Sign in here to make spelling lists or read a worksheet you photograph, then pair your child's phone with a short code. Turn on progress if you want to see what was right first time.
Daily limits
Set how many "practice to earn" breaks each game can offer in a day. Past the limit, the game simply doesn't offer one.
Break activity
See every break a game asked for, and when one didn't happen, the reason why.
Report a game
If a game shows something unsuitable or asks for personal information, report it from the Games page on this website. We review every report.
Private by design, in plain words
Learning Breaks was built around what it doesn't collect.
- Children never have accounts. We never ask for a child's full name, age or contact details; a parent chooses a nickname for each child.
- Answers are checked on the phone. What your child types or says is never sent to us.
- Games learn almost nothing. A game finds out that a break happened, and nothing about what was asked, what was answered, or who your child is.
- Cover names on worksheet photos. A photo is sent to Anthropic, whose AI reads the questions. You can black out names first, and we don't keep the photo after it has been read. Anthropic ordinarily deletes it within 30 days, with exceptions set out in its own policies.
- No device identifiers. No advertising or hardware identifiers and no phone model. You link your child's phone with a code; it gets its own key, which you can revoke, and we keep the name you give it and the day you linked it.
- Progress only if you turn it on. Right on the first try or not, and the day - seen only by you, and deleted when you say.
- AI never speaks to your child unchecked. Every sentence AI writes waits for you to approve it.
- No third-party ads. Learning Breaks exists to replace them.
- Delete whenever you like, on this website or from our delete-my-data page.
Make a children's game that parents are glad their kids play
Show a learning break where you'd show an interstitial, and keep your ad as the fallback when there's no break. Developers earn a share of revenue from the breaks their games serve.
Coming soon to Google Play
Learning Breaks for Android is nearly ready, along with the first game that works with it: a fishing game our team is building. It isn't on Google Play yet.